After seeing this, Cinelinx author Jordan Maison reached out to ex-LucasArts creative director Haden Blackman. LucasArts' hypothetical game, Star Wars: Episode 7 - Shadows of the Sith, was first publicly unveiled in the book Rogue Leaders: The Story of LucasArts as a failed game pitch logo. But according to IGN, the trilogy never released due to the financial crisis of 2008, Factor 5's self-funding of the project, LucasArts' "own financial woes," and two potential publishers for unrelated projects going bankrupt. Credit where credit is due, Factor 5 finished the project this time. Not one to be discouraged by lightning striking twice, Factor 5 took a break from Star Wars to develop Lair and then resurrected the Rogue Squadron trilogy for the Wii. But LucasArts decided it wasn't ready to fund a console launch title and canceled X-Wing vs. The project's goal was to take advantage of the Xbox 360's selling point, online multiplayer, and produce an experience that would revolve around online PvP battles. However, Factor 5 landed on its feet and began work on an Xbox 360 launch title, which would have been X-Wing vs. TIE Fighter, Factor 5 started work on a Star Wars: Rogue Squadron trilogy for the Xbox, but that project was scrapped due to problems at LucasArts (via IGN). And as always, keep it locked at Twinfinite for more Star Wars-related content.Before X-Wing vs. For more, feel free to peruse the relevant links down below. We hope this helped clue you in on what Star Wars 1313 is and why it was cancelled. As a result, Star Wars 1313 was canned and ultimately put on ice. In essence, the Mouse House pivoted from developing its own Star Wars games in-house to a safer, more risk averse way of developing them: by licensing them out to third-party publishers. That’s right, when Disney purchased Lucasfilm, the company ceased internal development on Star Wars 1313 and laid off its staff. Why Was Star Wars 1313 Cancelled?Įven though Star Wars 1313 had been in development since 2009, a major sea change happened that would go on to have a profound impact on the game’s trajectory: The Walt Disney Company acquired Lucasfilm. Unfortunately, however, Star Wars 1313 was officially cancelled in 2013, to many fans’ dismay. Not only did we get to see an official trailer back in the day, but we also managed to get our own E3 Preview of the game as well. The game was going to be set on Coruscant and would’ve seen you navigating Level 1313 of a mysterious subterranean megalopolis. Originally announced at E3 back in 2012, Star Wars 1313 was poised to be a cinematic, third-person action-adventure title that placed you in the boots of the infamous bounty hunter, Boba Fett. Let’s get into it, shall we? What Is Star Wars 1313? If you’re here, you’re probably wondering what Star Wars 1313 is and why it was cancelled. It was as if millions of voices suddenly cried out in terror. Specifically, a much-anticipated video game project, titled Star Wars 1313, was in development for many years before Disney finally pumped the brakes on it and broke the hearts of an entire fanbase. However, that hasn’t always been the case. With the recently released Lego Star Wars: The Skywalker Saga resonating well with both critics and audiences alike, and with news that legendary developer Amy Hennig is officially on board to help Lucasfilm Games deliver an interactive experience set in that galaxy far, far away Star Wars as a video game brand is in a pretty strong position right now.
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