It was very easy to get 2 inputs from 2 different arduino boards, uduino found the correct ports automatically without any issue !!Īlso I wanted to test Arduino DUE but it seems uduino library has a errors and cannot uploaded on the Due: So far I have tested 2 different workstations (both Windows10 64bit) and 2 arduinos together (2 x simple read: UNO + MEGA). Are you missing an assembly reference"īut Uduino-master project from GitHub works just great! "Assets/Uduino/Scripts/UduinoManager.cs(19,17): error CS0234: The type or namespace name `Ports' does not exist in the namespace `System.IO'. Get Uduino on the Asset Store : !/content/78402Īfter importing "uduino.unitypackage" I got an error: That's it ! you can now control your Arduino from the panelġ. What we really need is a simple Arduino file and simple c# functions to read analog pin or write instructions.ģ. During past past experiences I was facing some problems: frame rate drop when communicating with serial ports, freeze and crash, difficulties to detect a specific Arduino board when several are connected, and many more.Īll existing projects mixing Arduino and Unity where either not cross-platform, too complex and complicated (using Firmata to control a LED !? Hell no! ), not compatible with other libraries libraries or simply not stable enough. This project was created after too much frustration on how to properly connected Unity & Arduino. Optimized serial connection to not drop the frame rate ( Threads).Compatible with different Arduino board.Convert your existing Arduino code to be compatible with Uduino in few lines.Arduino Library for an optimized and advanced use.Advanced Inspector panel, allowing you to debug even in pause mode !.An easy and fast way to read and write data from Unity Arduino.
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